﻿capital = 1701
oob = "PHL_2275"

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	#infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	#support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	#special_forces_tech_level_tribal = 1
	#special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	#vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	robotics_tech_level_tribal = 1
	robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	#electronics_tech_level_scientific = 1
	standard_weaponry_tech = 1
	ballistic_weaponry_tech_1 = 1
	robot_automation_tech = 1
	robot_makeshift_automatons_tech = 1
	robot_fission_batteries_tech = 1
	robot_protectron_equipment_tech_1 = 1
	tribal_civilization = 1
	settled_civilization = 1
	scientific_civilization = 1
	basic_industry_tech = 1
	tool_engineering = 1
	maketool_engineering_1 = 1
	pre_construction_industry_tech = 1
	construction_industry_tech_1 = 1
	construction_industry_tech_2 = 1
	extraction_industry_tech_1 = 1
	habitation_industry_tech_1 = 1
	extraction_industry_tech_2 = 1
	habitation_industry_tech_2 = 1
	resource_generator_tech = 1
	resource_generator_water_tech_1 = 1
	resource_generator_power_tech_1 = 1
	resource_generator_metal_tech_1 = 1
	automated_warfare = 1
	robot_armour_hardening_tech = 1
	robot_command_equipment_tech_1 = 1
	support_weaponry = 1
	logistics_company_tech_1 = 1
}

set_stability = 0.45
set_war_support = 0.35
set_research_slots = 5
set_country_flag = is_settler_nation
set_country_flag = is_robotic_nation
set_country_flag = has_robot_generals
set_country_flag = robot_doctrine_ai

set_politics = {
	ruling_party = intellectuals
	elections_allowed = no
}

set_popularities = {
	people = 25
	elites = 25
	intellectuals = 25
	ruler = 25
}

add_ideas = {
}

recruit_character =

